Ad library · updated September 9, 2026

AppLovin ads library

Search the playable and video ads of 35 mobile games, including Monopoly GO and Merge Dragons: 212 creatives, and every playable runs in your browser.

35 advertisers in this library

212 AppLovin ads

Playables, video and static creative in one feed. 38 of them run right here in the page — open any card and the ad plays exactly as it does inside an app.

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Every creative, playable in your browser

The apps buying these ads

35 advertised apps from 29 publishers. Open any one for its ads, its studio and what the format tells you about the buy.

What are AppLovin ads?

Ads bought through AppLovin Ads and shown inside mobile apps, mostly games. The advertiser sets a goal and a budget, from $10 a day, and AppLovin’s Axon model decides which impressions to buy.

AppLovin sells full-screen attention inside games like Monopoly GO, Candy Crush and Subway Surfers. Game studios were the first buyers and still dominate the feed above, but since the platform opened to every business on June 22, 2026, direct-to-consumer brands buy the same inventory for web purchases. The advertiser platform, formerly Axon Ads Manager, is now called AppLovin Ads; Axon is the name of the model that runs it. How the whole machine fits together is in what AppLovin does, and what it costs to test is in AppLovin ads cost.

AppLovin ad formats

Playables and full-screen video carry the network. Banners (320x50, 728x90 on tablets) and MRECs (300x250) exist, and are the smallest part of what advertisers buy.

FormatSpecWhat it is
PlayableOne self-contained HTML file, up to 5 MB, MRAID 2.0A short interactive demo of the game. The format AppLovin is known for.
Full-screen video9:16 portrait, up to 60 seconds, MP4 or MOVInterstitial or rewarded, decided by the app showing it, not the advertiser.
End card9:16, at least 270x480, image or HTMLThe screen after the video. Web advertisers get the interactive AppLovin Interactive Page.
Banner320x50 on phones, 728x90 on tabletsAnchored to the top or bottom of the screen. Cheap reach, little attention.
MREC300x250The medium rectangle, placed inside app content.
Native and app openSet by the publisher appPublisher-side units in MAX that AppLovin demand also bids into.

What you can and cannot see on AppLovin

Creative is observable. Money is not. The line between them is where most ad intelligence marketing gets vague, so here it is drawn explicitly.

SignalVisibleWhat that means in practice
The creative itselfYesImage, video or playable, exactly as it was served.
Ad formatYesPlayable, video, static. The single biggest tell on this network.
Advertised appSometimesNamed when AppLovin publishes it. Rarely present on a captured impression.
Publisher appSometimesKnown when the creative was captured in a real session.
How widely it ranPartialCount of apps a creative was seen in. Never an impression count.
SpendNoPrivate to the advertiser and AppLovin. Nobody publishes it.
ROAS or installsNoPrivate. Any figure you are shown is a model.
TargetingNoPrivate. AppLovin’s Axon model decides delivery, not a visible audience.

Why AppLovin has no ad library

Ad libraries exist where a platform sells ads against its own consumer audience and is held accountable for what runs there. AppLovin does not fit that shape.

Meta, Google, TikTok, LinkedIn and Reddit all publish searchable archives of the ads running on them. Snap publishes one too, but only for political and advocacy ads, which is the tell: these archives exist because a platform owns the surface its ads appear on and gets held accountable for what runs there. AppLovin owns no consumer surface. Its ads run inside tens of thousands of other companies’ apps, bought programmatically by a model called Axon that decides delivery without a media plan a human wrote. There is no page an archive could list, and no regulation compelling one.

The same is true of every in-app network of that shape: Unity, ironSource, Mintegral and Moloco publish nothing either. So AppLovin ad intelligence is not a database you query. It is evidence somebody has to collect — which is what this page is.

AppLovin’s own ads are a different story

AppLovin runs no library for its demand side, but it buys plenty of media itself — and it buys it on platforms that do publish libraries.

See AppLovin’s own ads

Every ad AppLovin runs on Meta, Google and LinkedIn is a matter of public record, because those three publish archives. That is a useful asymmetry if you are studying the company rather than the network: its own funnel, its own hooks, its own landing pages and how hard it is currently pushing its e-commerce product are all readable. We track all three channels on its advertiser page.

AppLovin’s ads on Meta, Google and LinkedIn →

How this library works

212 public AppLovin creatives, refreshed as they change. Last read September 9, 2026.

  • Every ad plays from our copyEach creative is mirrored to our own CDN, so nothing here depends on someone else’s bandwidth or on a hashed URL that rotates. A playable is a self-contained bundle, which is why it still runs in the page months after the campaign behind it ended.
  • The buyer, where a buyer is knowableAppLovin names the app and never the company behind it. The store listing for each app names its publisher — the company that actually bought the media — and supplies the icon and rating on every advertiser page. Where no listing matches with confidence, the advertiser is left unnamed rather than guessed at.
  • No spend figuresSpend, ROAS, installs, bids and targeting are private to the advertiser and to AppLovin. Nothing on this page models them, because there is nothing observable to anchor a model to. What is real is the creative: the format, the hook, the offer and the category.

AppLovin ads guides

Everything else an AppLovin advertiser asks, one page per question.

AppLovin ads library FAQ

What are AppLovin ads?

Ads bought through AppLovin Ads, the self-serve platform AppLovin opened to every business on June 22, 2026, and shown inside mobile apps, mostly games. Advertisers set a goal such as return on ad spend or cost per purchase, and AppLovin’s Axon model decides which impressions to buy. The formats are full-screen video, playables, interactive end cards, banners and MRECs.

Can anyone run AppLovin ads?

Yes, since June 22, 2026. AppLovin dropped the referral code the platform required through its pilot, renamed Axon Ads Manager to AppLovin Ads, and set the minimum budget at $10 a day. Campaigns optimise for ROAS, purchases, leads or in-app events.

Does AppLovin run banner ads?

Yes. A banner on AppLovin is 320x50 on phones and 728x90 on tablets, and the MREC is 300x250. They are the smallest units on a network whose spend is dominated by full-screen video and playables, which is why so few of the ads in this library are banners.

Does AppLovin have an ad library?

No. AppLovin publishes no public ad library and no transparency archive, and it never has. Meta, Google, TikTok and LinkedIn each run one because they sell ads against their own consumer platforms and are regulated as such. AppLovin sells demand inside other companies’ apps, so there is no single surface where its ads could be listed. This page is the closest thing that exists.

How many AppLovin ads can I see here?

212 creatives, all public, last refreshed September 9, 2026. 38 of them are playables or video that run in the page; the rest are static creative. Free to browse, and the whole library is one email away.

Can I actually play the playable ads?

Yes. All 36 playables run right here in the page, in a sandboxed frame, the same way they run inside an app. They are our own copies, so they keep working after AppLovin rotates the asset off its servers.

Why do so many of these ads not name the advertiser?

Because an in-app ad impression does not carry an advertiser id the way a Meta ad does. You can have the creative in front of you and still have no way to attribute the buy. That is the state of in-app ad intelligence on every network of this shape, not a gap in this page — which is why the format and the hook are what you read here.

Can I see how much an advertiser spends on AppLovin?

No, and no tool can. Spend, ROAS, install volume, bids and targeting are private to the advertiser and to AppLovin. Any product that quotes you an AppLovin spend figure is modelling it, not reading it. What is genuinely observable is the creative itself: the format, the hook, the offer, the category and, sometimes, how widely it was fanned out.

What is a playable ad?

A short interactive demo of the game, delivered as a self-contained HTML bundle that runs inside the ad slot. It is the dominant format on AppLovin and the reason its creatives look nothing like a Meta ad: 36 of the ads here are playables rather than video or static images.

How do I research competitor ads on a network with no library?

Start here, then widen. This page is the public record for AppLovin. For the channels that do publish archives — Meta, Google and LinkedIn — you can read every active ad a competitor is running, and Sprites will pull them, tell you which creatives are carrying the account, and build the campaigns that answer them.

Every game advertising on AppLovin

Open one for its creative, or analyze how it is buying installs against your own account.

You cannot spy on AppLovin. You can win every channel you can see.

Meta, Google and LinkedIn publish every active ad your competitors are running. Sprites reads them, tells you which creatives are carrying the account, and then builds and runs the campaigns that answer them. Start with any competitor.