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Last updated September 22, 2026

AppLovin MAX

AppLovin MAX is the software app publishers use to sell their ad space: one auction, many buyers. Axon, the model behind AppLovin Ads, is one of those buyers. If you want to run ads, MAX is the wrong half of the platform.

Start reading ↓Play real AppLovin ads
An Indeed app interstitial served on AppLovin

A full-screen interstitial. MAX sold the slot for the app that showed it. An advertiser bought it.

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  • Real ad creative from twelve public ad libraries
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  • Every advertiser, searchable by name
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On this page

  1. AppLovin MAX vs Axon: which side are you on?
  2. What is AppLovin MAX?
  3. Which ad networks does AppLovin MAX mediate?
  4. What ad formats does AppLovin MAX support?
  5. How does MAX reporting work, and what does MAX cost?
  6. Advertising on AppLovin instead? Start here
  7. Keep going
  8. FAQ

What changed

  1. September 22, 2026First published. Ad unit sizes, auction rules and reporting endpoints checked against AppLovin’s MAX documentation.

AppLovin MAX vs Axon: which side are you on?

MAX is the sell side: publishers use it to auction their ad slots. Axon is the buy side: the AI model inside AppLovin Ads that bids on those slots for advertisers. Publishers install MAX. Advertisers use AppLovin Ads.

AppLovin MAXAxon / AppLovin Ads
Who uses itApp and game publishersAdvertisers: games, apps, e-commerce, services
What it doesSells ad slots in your appBuys ad slots to reach players
How you plug inAn SDK inside your appA dashboard at ads.applovin.com, plus a pixel or SDK for results
What you optimizeRevenue per impressionROAS, cost per purchase, cost per lead, in-app events
Who else is in itRival networks and 100+ DSPs bid alongside AxonAxon competes with those same bidders
Read moreThis pageAppLovin Axon
Here to advertise?
You do not need MAX. Since June 22, 2026 AppLovin Ads is open to any business, from $10 a day. Start with how Axon works, then see the AppLovin ads that already run on the network.

What is AppLovin MAX?

An in-app bidding mediation platform. When a slot opens in your app, MAX runs a single first-price auction in which SDK networks and outside DSPs bid on equal terms, and the highest bid fills the slot.

MAX sits between your app and every ad network you work with. Instead of calling networks one after another in a waterfall, it runs one unified first-price auction. SDK bidders and DSPs, which connect over OpenRTB 2.5, get equal access to it. AppLovin’s own demand bids in the same auction.

Per AppLovin’s exchange documentation, MAX connects to more than 100 DSPs through the AppLovin Exchange (ALX), more than 20 SDK bidders and more than 25 waterfall networks. MoPub, which AppLovin bought from Twitter for $1.05 billion in a deal that closed in January 2022, was folded into MAX.

That structure is why MAX matters to advertisers too. It is a pipe that feeds in-app game inventory to buyers, and AppLovin owns both the pipe and one of the buyers on it. What AppLovin does walks through the whole loop.

Which ad networks does AppLovin MAX mediate?

Most of the big ones: Google AdMob and Ad Manager, Meta Audience Network, Unity Ads, ironSource, Liftoff Monetize, Mintegral, Pangle, Moloco, InMobi, DT Exchange, BIGO, Chartboost, Amazon, PubMatic and others.

AppLovin keeps the full list in its mediation matrix. It includes Google AdMob and Ad Manager bidding, Meta Audience Network, Unity Ads, ironSource, Liftoff Monetize, Mintegral, Pangle, Moloco, InMobi, DT Exchange, BIGO, Chartboost, Amazon, PubMatic, Smaato, Verve, Yandex and HyprMX.

Moloco on that list is worth a second look. Moloco is a competitor to AppLovin on the buy side, and a bidder inside AppLovin’s own auction on the sell side. AppLovin vs Moloco covers what that means.

Supported platforms: iOS, Android and Fire OS, with plugins for Unity, Unreal, Flutter, React Native, Cordova, Defold and Adobe AIR.

What ad formats does AppLovin MAX support?

Six: banner, MREC, interstitial, rewarded, native and app open. Banners are 320x50 on phones and 728x90 on tablets. MRECs are 300x250 on both.

MAX ad units, per AppLovin’s MAX documentation, September 2026.
FormatSizeWhere it shows
Banner320x50 phone, 728x90 tablet (auto-sized)A strip at the top or bottom of the screen
MREC300x250 phone and tabletA medium rectangle inside content or a menu
InterstitialFull screenBetween levels or screens
RewardedFull screenWatched by choice for an in-game reward
NativeMatches your layoutAssembled from the ad’s parts inside your own UI
App openFull screenOn launch or return to the app

Advertisers see these slots from the other side. On AppLovin Ads they upload full-screen video, playables and end cards, and the placement follows from the slot that opened. The AppLovin ads library has real examples of what fills them.

An Indeed app interstitial served on AppLovinIndeedA Rylo captioning app interstitial served on AppLovinRyloA family organiser tablet interstitial served on AppLovinFamily organiser
Full-screen interstitials filled on AppLovin inventory.

How does MAX reporting work, and what does MAX cost?

MAX reports revenue by API: an aggregate Revenue Reporting API and a User-Level Ad Revenue API, both keyed by your report key. AppLovin publishes no MAX fee.

  • Revenue Reporting API. Aggregate MAX revenue over a 45-day window, with hourly data for the last 30 days.
  • User-Level Ad Revenue API. Revenue per user per day, delivered as a CSV. Ready about 8 hours after the UTC day ends, with a 45-day lookback.
  • Ad Unit Management API. Create and edit ad units by API with a management key.

Endpoints, parameters and rate limits for these and for the advertiser-side APIs are in the AppLovin API guide. On price: AppLovin publishes no fee or revenue share for MAX mediation.

Advertising on AppLovin instead? Start here

Use AppLovin Ads, not MAX. It is self-serve, starts at $10 a day, and Axon decides delivery against your goal. The ads that already run there are in the AppLovin ads library.

A Monopoly GO playable ad on AppLovinMonopoly GOAn MLB The Show Mobile ad served on AppLovinMLB The ShowA Candy Crush ad served on AppLovinCandy Crush
What wins MAX auctions in games. Play them in the AppLovin ads library.

The advertiser path, in order: how Axon works, what AppLovin ads cost, and what advertisers report. Then study the AppLovin ads your category already runs.

Most brands buying AppLovin also buy Meta and Google. Sprites runs those, along with LinkedIn, TikTok and Reddit, and reads what competitors are running in the Meta, Google and LinkedIn ad libraries.

Keep going

The rest of the AppLovin guide, and the ads themselves.

AppLovin ads libraryPlay real AppLovin playables and videos in the browser.AppLovin AxonThe buy-side model, and the 2026 rename to AppLovin Ads.What does AppLovin do?How the network works end to end, and who uses it.AppLovin APIReporting and campaign management endpoints.AppLovin ads costBudgets, bidding and what a real test costs.AppLovin ads reviewResults, criticism and what advertisers should expect.AppLovin vs MolocoTwo ML ad engines, two very different positions.

Every ads library on Sprites

Search any advertiser by name, or open the library for the platform you are buying on.

82 advertisers in this library
Google ads librarySearch headlines, Display, YouTube and Shopping, by advertiser.LinkedIn ads libraryB2B creative: single image, video, carousel, document and message ads.Meta ads libraryLive Facebook and Instagram creative, ranked by what is still running.Reddit ads libraryPromoted posts as they ran, with the handle, the headline and the CTA.Pinterest ads libraryPromoted Pins at their designed ratio, with the destination each hit.Snapchat ads libraryVertical top-snap creative, playable, plus Snap’s political library.Amazon ads librarySponsored Brands creative captured live from Amazon search results.TikTok ads libraryTop-performing in-feed video, playable, with the objective behind each.Quora ads libraryPromoted Answers, image and text ads from a question-targeted feed.Microsoft ads libraryBing search text ads and Audience Network creative, by advertiser.Apple Search Ads ads libraryApp Store search ads: the icon, the assets and the app they promoted.ChatGPT ads librarySponsored cards documented inside ChatGPT, with the prompt where recorded.AppLovin ads libraryPlayable and mobile-app creative running through the AppLovin network.Perplexity adsWhy you cannot buy a Perplexity ad, and what its sponsored questions looked like.

Frequently asked questions

What is AppLovin MAX?

AppLovin MAX is an in-app bidding mediation platform. App publishers install it to sell their ad slots through one first-price auction in which AppLovin, rival networks and outside DSPs all bid.

What is the difference between AppLovin MAX and Axon?

MAX is for publishers selling ad space. Axon is the AI model that buys ad space for advertisers inside AppLovin Ads. They meet in the same auction.

Can I advertise through AppLovin MAX?

No. MAX is publisher software. Advertisers use AppLovin Ads, which is self-serve since June 22, 2026 and starts at $10 a day.

Is AppLovin MAX free?

AppLovin publishes no fee or revenue share for MAX mediation.

What banner sizes does AppLovin MAX use?

Banners are 320x50 on phones and 728x90 on tablets, sized automatically. MRECs are 300x250 on both.

Does AppLovin MAX work with AdMob and Meta Audience Network?

Yes. MAX mediates Google AdMob and Ad Manager bidding and Meta Audience Network, along with Unity Ads, ironSource, Mintegral, Pangle, Moloco and many others.

Is MAX a bidding or a waterfall platform?

Bidding first. MAX runs a unified first-price auction across SDK bidders and DSPs, and still supports waterfall networks alongside it.

What happened to MoPub?

AppLovin bought MoPub from Twitter for $1.05 billion in a deal that closed in January 2022 and folded it into MAX.

Selling ad space is MAX. Buying reach is the rest of your week.

Sprites runs your Google, Meta, LinkedIn, TikTok and Reddit ads and reads your competitors’ ads in the Meta, Google and LinkedIn libraries, with your approval on every change.

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