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Last updated September 22, 2026

What does AppLovin do?

AppLovin is an advertising company. It sells ad space inside mobile apps, mostly games, and uses an AI model called Axon to decide which ad each player sees.

Start reading ↓Play real AppLovin ads
A Monopoly GO playable ad on AppLovin

A Monopoly GO playable ad. Games are both where AppLovin ads run and the biggest buyers of them.

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  • Headlines, CTAs, landing pages and run length
  • Every advertiser, searchable by name
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On this page

  1. What does AppLovin do?
  2. What are AppLovin’s products?
  3. How does AppLovin work?
  4. Who uses AppLovin?
  5. Where do AppLovin ads appear?
  6. Can any business advertise on AppLovin?
  7. Keep going
  8. FAQ

What changed

  1. September 22, 2026First published. Figures current to AppLovin’s Q2 2026 results and the June 2026 launch of AppLovin Ads.

What does AppLovin do?

AppLovin runs an ad network for mobile apps. App developers use its software to sell their ad space, advertisers use it to buy that space, and its AI model Axon matches the two on every impression.

AppLovin was founded in 2012 by Adam Foroughi, who is still CEO, with John Krystynak and Andrew Karam. It is based in Palo Alto, went public in April 2021 and joined the S&P 500 on September 22, 2025. Its FY2025 annual report lists 898 employees and four products: Axon Ads Manager, MAX, Adjust and Wurl.

It used to make games too. AppLovin owned ten studios, including Lion Studios, PeopleFun and Machine Zone, and sold them to Tripledot Studios in a deal that closed on June 30, 2025, for $400 million in cash and about 20 percent of Tripledot. Since then AppLovin is an advertising business and nothing else, and a large one: Q2 2026 revenue was $1.92 billion, up 53 percent on the year.

Revenue, FY2025, up 70%
$5.48B
AppLovin Q4 2025 results
Revenue, Q2 2026, up 53%
$1.92B
AppLovin Q2 2026 results
Adjusted EBITDA margin, Q2 2026
84%
AppLovin Q2 2026 results
Daily players reached
1B+
AppLovin’s own claim, 2026

What are AppLovin’s products?

AppLovin Ads for advertisers (formerly Axon Ads Manager), MAX for app publishers, the AppLovin Exchange that connects outside buyers, Adjust for measurement and Wurl for connected TV.

ProductWho uses itWhat it does
AppLovin AdsAdvertisersSelf-serve ad buying at ads.applovin.com, run by the Axon model. Called Axon Ads Manager until June 22, 2026.
MAXApp publishersMediation: runs one auction for every ad slot in an app across AppLovin and rival networks.
AppLovin Exchange (ALX)Outside buyersA real-time bidding exchange that lets 100+ DSPs bid on MAX inventory.
AdjustApp marketersMobile measurement: attribution and analytics. Acquired in 2021.
WurlStreaming publishersConnected TV distribution and advertising.

The two names people mix up most are Axon and MAX. Axon buys ads. MAX sells them. AppLovin MAX vs Axon explains which side you are on.

How does AppLovin work?

A game opens an ad slot. MAX auctions it to AppLovin’s own demand, rival networks and outside DSPs. Axon predicts which advertiser will get the outcome it paid for, bids, and the winning ad plays in the game.

  1. Supply. Thousands of apps, mostly games, run the MAX software to sell their ad space.
  2. The auction. When a slot opens, MAX runs one auction across its bidders: AppLovin’s own demand, networks such as Unity, Meta Audience Network and Moloco, and DSPs bidding through ALX.
  3. Demand. Advertisers set a goal in AppLovin Ads: return on ad spend, cost per purchase, cost per lead or an in-app event. They do not pick audiences.
  4. The model. Axon predicts, for that one impression, which campaign is most likely to hit its goal, and bids.
  5. The ad. The winner plays: a full-screen video, a playable demo of a game, or an end card with one tap to the store.
  6. The feedback. Purchases and installs flow back through the advertiser’s pixel or SDK and train the next prediction.

AppLovin owns the pipe that sells the inventory and the model that buys it, and every impression makes the model better. That is how 898 people ran a business with an 84 percent adjusted EBITDA margin in Q2 2026.

Who uses AppLovin?

Mobile game studios are the core buyers, from Scopely’s Monopoly GO to Playtika’s Bingo Blitz. E-commerce brands such as Gymshark, Wayfair and HelloFresh now advertise there too, and app publishers use MAX to sell their ad space.

A Monopoly GO playable ad on AppLovinMonopoly GOAn MLB The Show Mobile ad served on AppLovinMLB The ShowA Candy Crush ad served on AppLovinCandy Crush
Games are the network’s home ground. Open any one in the AppLovin ads library.

Game studios buy AppLovin for installs and in-app spend. The AppLovin ads library lists dozens of them: Scopely (Monopoly GO), Gram Games (Merge Dragons), Playtika (Bingo Blitz), Zynga, Jam City, Plarium and wooga among them.

A Nectar mattress ad served on AppLovinNectarA Quad Lock phone mount ad served on AppLovinQuad LockA Hansø pergola ad served on AppLovinHansøA ResMed CPAP ad served on AppLovinResMedA Perelel prenatal vitamin ad served on AppLovinPerelelA Needed. supplement ad served on AppLovinNeeded.A kids superfood snack ad served on AppLovinKids superfoodA smart body scale ad served on AppLovinSmart scale
DTC brands buying the same game inventory, 2026.

E-commerce is the growth story. AppLovin names Gymshark, Fashion Nova, Prose, Wayfair, Ashley, HelloFresh, Bombas and Quince on its consumer-brands page. Mattress, supplement, outdoor furniture and medical-device brands show up in the ads themselves. On the Q2 2026 call, AppLovin said consumer advertiser spend finished the quarter 28 percent above its Q4 2025 level.

An Indeed app interstitial served on AppLovinIndeedA Rylo captioning app interstitial served on AppLovinRyloA family organiser tablet interstitial served on AppLovinFamily organiser
Non-game apps use the network for installs too: jobs, accessibility, family tools.

Where do AppLovin ads appear?

Inside mobile apps, almost always games, usually full-screen between levels. AppLovin names Subway Surfers, Candy Crush, Sudoku, Solitaire and Words With Friends as places its ads run.

AppLovin has no feed, no search page and no social app of its own. Every ad it sells appears inside someone else’s app. AppLovin says its network reaches over a billion daily players who spend more than an hour a day in games, and that its full-screen video ads hold a median 35 seconds of attention.

The formats follow from that setting: full-screen vertical video, rewarded video a player chooses to watch for an in-game reward, interactive playables, end cards, and on the publisher side banners (320x50), MRECs (300x250), native and app-open ads. The AppLovin ads library has real examples of each that play in the browser.

Can any business advertise on AppLovin?

Yes, since June 22, 2026. AppLovin Ads is self-serve, needs no referral code, and starts at $10 a day. It works best for brands with a working pixel and full-screen video creative.

AppLovin opened AppLovin Ads to any business on June 22, 2026. The practical questions are covered one page each: what AppLovin ads cost, what advertisers report after testing it, and how it compares with Moloco. For reporting and automation, see the AppLovin API.

Most brands buying AppLovin still buy Meta and Google too, and those platforms publish every ad a competitor runs. Sprites reads those ad libraries and runs your Google, Meta, LinkedIn, TikTok and Reddit campaigns, so the channels you can see are handled while you test the one you cannot.

Keep going

The rest of the AppLovin guide, and the ads themselves.

AppLovin ads libraryPlay real AppLovin playables and videos in the browser.AppLovin AxonThe AI model behind every AppLovin ad, and the 2026 rename.AppLovin MAXThe publisher side of the platform.AppLovin ads reviewResults, criticism and what advertisers should expect.AppLovin ads costBudgets, bidding and what a real test costs.AppLovin APIReporting and campaign management endpoints.AppLovin vs MolocoTwo ML ad engines, two very different positions.

Every ads library on Sprites

Search any advertiser by name, or open the library for the platform you are buying on.

82 advertisers in this library
Google ads librarySearch headlines, Display, YouTube and Shopping, by advertiser.LinkedIn ads libraryB2B creative: single image, video, carousel, document and message ads.Meta ads libraryLive Facebook and Instagram creative, ranked by what is still running.Reddit ads libraryPromoted posts as they ran, with the handle, the headline and the CTA.Pinterest ads libraryPromoted Pins at their designed ratio, with the destination each hit.Snapchat ads libraryVertical top-snap creative, playable, plus Snap’s political library.Amazon ads librarySponsored Brands creative captured live from Amazon search results.TikTok ads libraryTop-performing in-feed video, playable, with the objective behind each.Quora ads libraryPromoted Answers, image and text ads from a question-targeted feed.Microsoft ads libraryBing search text ads and Audience Network creative, by advertiser.Apple Search Ads ads libraryApp Store search ads: the icon, the assets and the app they promoted.ChatGPT ads librarySponsored cards documented inside ChatGPT, with the prompt where recorded.AppLovin ads libraryPlayable and mobile-app creative running through the AppLovin network.Perplexity adsWhy you cannot buy a Perplexity ad, and what its sponsored questions looked like.

Frequently asked questions

What does AppLovin do in simple terms?

AppLovin sells ads inside mobile apps, mostly games. Developers use its software to sell ad space, advertisers use it to buy that space, and its AI model Axon decides which ad each player sees.

Does AppLovin still make games?

No. AppLovin sold its game studios to Tripledot Studios in a deal that closed on June 30, 2025, for $400 million in cash and about 20 percent of Tripledot. It is now purely an advertising business.

How does AppLovin make money?

From advertising. Advertisers pay AppLovin for results such as purchases or installs, and AppLovin pays the app publishers whose ad space shows those ads. Revenue was $5.48 billion in 2025 and $1.92 billion in Q2 2026.

What is the difference between AppLovin, Axon and MAX?

AppLovin is the company. Axon is its AI model, which powers the advertiser platform AppLovin Ads. MAX is the mediation software app publishers use to sell their ad space.

Who owns AppLovin?

AppLovin is a public company listed on Nasdaq under the ticker APP and a member of the S&P 500 since September 22, 2025. Adam Foroughi, a co-founder, is CEO.

Is AppLovin a Chinese company?

No. AppLovin is an American company headquartered in Palo Alto, California.

Why do I see AppLovin ads in my games?

Because the game uses AppLovin to sell its ad space. The developer earns money each time an ad plays, and AppLovin chooses which advertiser’s ad to show you.

Can I see the ads that run on AppLovin?

AppLovin publishes no ad library. The Sprites AppLovin ads library collects real AppLovin creatives, including playables that run in the browser.

AppLovin is one channel. Sprites runs the others.

Meta, Google and LinkedIn publish every ad your competitors run. Sprites reads them, shows you which ones are working, and runs your Google, Meta, LinkedIn, TikTok and Reddit campaigns with your approval on every change.

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