Mobile game ads · video · playables

Mobile game ads that keep running

Mobile game ads are short vertical videos and playables that sell a game in the first three seconds and send the viewer to the store. The winners lead with a hook - a puzzle, a fail, a dare - not the logo. And studios ship new ones every week, because they burn out in days.

Mobile game ads that ran, and why

Eight real video ads from top-grossing games, each with the hook doing the work. Every card opens the ad in our library.

All game ad examples

The mobile game ad formats

Five formats carry almost all game UA. Video is most of it. Playables convert hardest.

  • Short vertical video

    Six to 30 seconds, built for the first three. GameAnalytics puts video at 74% of all mobile game ads. Runs on Meta, TikTok, YouTube and every in-app network.

  • Rewarded video

    The player chooses to watch for an in-game reward. GameAnalytics puts it at $10 to $30 CPM in top-tier markets, the highest of any format.

  • Playable ads

    A playable demo of the game inside the ad. GameAnalytics reports 4.8 installs per thousand impressions for playables against 2.9 for video. See what playable ads are.

  • Playable end cards

    A short interactive card after a video. The video earns attention, the end card earns the tap.

  • Interstitials

    Full screen between levels in someone else’s game. Mostly video and static, served by the in-app networks.

The hooks that keep a game ad running

Every long-running game ad in the library opens on one of six hooks. Pick one per ad, never two.

  1. 1

    The fail

    Show a player losing a level they should win. Viewers cannot stand it and install to fix it.

  2. 2

    The challenge

    "Only 1% can beat this." A number and a dare. Evony runs a whole series of them.

  3. 3

    The satisfying loop

    Merge, sort, clear. The core action on repeat with no words. Works with the sound off.

  4. 4

    The world

    Strategy and survival games sell the setting: winter, ruins, an army. The game is the reason to be there.

  5. 5

    The complaint

    No ads, no Wi-Fi, no battery drain. Royal Match runs against the category’s pain points.

  6. 6

    The person

    A creator or a reaction on camera. GameAnalytics finds UGC-style creative wears out 30 to 40% slower than studio-made ads. On TikTok, run the creator’s own post as a Spark Ad.

Why game studios need so many ads

Because they die fast. GameAnalytics puts creative lifespan in mature markets under five days.

A game ad lives about a week. Playables last longer - 15.4 days on average against 9.2 for a Meta video, by GameAnalytics’ count - but nothing lasts. So the job is a pipeline, not a hero spot.

The studios that scale ship variations every week: same game, new hook, new first three seconds, new end card. Most get killed in a few days. The few that hold become the ads you see in the library running for months.

That is why the AppLovin, Meta and TikTok algorithms reward volume. They pick the winner. Your job is to give them enough candidates. More on how AppLovin prices that in AppLovin ads cost.

Playable game ads you can play

Real playables from the AppLovin network, mirrored whole, so they run in your browser exactly as they run in an ad slot.

All playable examples

How to make mobile game ads

Capture real gameplay, cut it to one hook, test five versions of the first three seconds, keep what installs.

  1. 1

    Record clean gameplay

    Capture the core loop at 9:16 with no UI clutter. One good session is a month of raw material.

  2. 2

    Write hooks, not scripts

    Ten hooks on one page. Fail, challenge, loop, world, complaint, person. See ad hooks for the patterns across every category.

  3. 3

    Cut the first three seconds five ways

    Same body, five openings. The opening decides the result; the rest is the same ad.

  4. 4

    End on one action

    An end card with the game, the rating and one button. Or a playable end card if the network supports it.

  5. 5

    Ship weekly, kill fast

    Launch the batch, cut the losers in days, iterate on the one that holds. Specs per platform are in ad specs.

Or get the ads made for you

If the bottleneck is volume, hand off the making.

Director by Sprites is a full creative team for your startup, in private beta. Every Monday you get finished, on-brand video ads, reviewed by a human.

Strategy, hooks, scripts, shooting and editing, end to end. You never write a prompt. You pick the winners. Sprites ships the campaigns.

Every video is checked by a person before it reaches your inbox. No endless revisions.

Questions

What are mobile game ads?

Paid ads that sell a mobile game and send the viewer to the App Store or Google Play. Mostly short vertical video, plus playables, rewarded video and interstitials inside other apps.

Why are mobile game ads so fake?

Some show a mini-game that is a small part of the real game, because the mini-game hooks more people. The ads that last are the ones the game can live up to: players who feel tricked uninstall, and the network stops buying them.

How do I make app promo videos for Apple Search Ads and TikTok app install campaigns?

Shoot one gameplay capture, then cut it two ways: a 16:9 or 9:16 app preview for the store, which Apple Search Ads can use, and 9:16 video ads with a hook in the first three seconds for TikTok. The full workflow is in app promo video.

How many creative variations does a game studio need?

Enough to replace what dies each week. With a creative lifespan under five days in mature markets, per GameAnalytics, a studio spending seriously ships new variations every week, not every quarter.

Do playable ads work better than video for games?

On installs per impression, usually. GameAnalytics reports 4.8 IPM for playables against 2.9 for video. Video still carries most of the volume because it is faster to make and runs everywhere.

Where can I see real mobile game ads?

In our mobile game ad examples, the gaming ads library and the AppLovin ads library, where the playables run in the browser.

Keep going

Need new game ads every week?

Every Monday you get finished, on-brand video ads, reviewed by a human. You never write a prompt. You pick the winners. Sprites ships the campaigns.